
Out with combat, tomb raiding is optional activity and when the ’tombs’, read ‘small caves’, are encountered they’re usually preceded by long needless crawls towards an area containing remarkably simple puzzles. Woefully enemies can make better use of the vertical spaces than the player during combat and anytime the opportunity to perform impressive manoeuvres arises the game has the nasty habit of cutting to a cinematic or QTE, alarmed that the players satisfaction levels may be spiking. Camera angles are occasionally an issue in woodland areas resulting in the player’s view being obscured by more shrubbery than if they were being tea bagged by a tree beard from Lord of the Rings. Coyote cartoon so combat soon becomes pretty, but stale.Įnvironments make impressive use of vertical spaces, but routes for dispatching enemies are persistently linear.
GAMES LIKE TOMB RAIDER ON PS1 FULL
Enemies endlessly gravitate towards flammable barrels like they were full of winning lottery tickets and the island’s rigged with more explosives than a Wile. That’s like being invited to a dinner party where the first two courses are comprised of lobster and caviar, but turns out that desserts a massive un-optional sandwich.Ī.I isn’t too intelligent, take out one enemy by yanking him with rope and arrow from a platform and his buddy two feet away will assume they’ve went for a spontaneous paraglide session. You can’t give a player the option to approach combat in their way for so long only to snatch it away. More often or not oppurtunities to employ stealth are scripted and conclude with forced fire fights in which players need to hunker down in the same spot to pick off foes from behind cover. However such scenarios were gimmicky and fleeting when instead they could have been more intricate and permanent features. Later a heavily injured Lara has to abandon aggressive modes of combat, instead making use of throw able objects, bow kills and takedowns. An opening tutorial has Lara murder and cook Bambi for nourishment. The box art is tag lined “A survivor is born” although survival elements are sparse. In further regard to the vulnerability aspect of Lara, it’s a tone that fails to resonate when she’s brushing off twenty foot drops every few seconds like some sort of human bouncy ball.Īverage writing aside game play isn‘t particularly jaw dropping, not to say that it‘s altogether poor as it functions fluidly, but remains uninspired. Additionally they’re so monotonously voiced and lengthy that players are like to harvest them for xp and swiftly move on. While we’re talking literature, it’s worth mentioning that Tomb Raider attempts to embellish it’s narrative with collectable diaries and documents la Bioshock, but they don’t embellish it so much as contain every scrap of what could have made this story interesting. If someone rewrote Mansfield Park and recast Fanny Price as a busty gun toting **** I doubt it’d be met with such appraisal, or perhaps it would Pride and Prejudice and Zombies did alright, but I digress.

The writers attempt to book end the narrative with mournful references to her dead dad, but everything in between reads like the script of your average cookie cutter action flick.Ī lot of the narrative’s credibility has been tied to the portraying of Lara in a vulnerable light, but this doesn’t instantly make for thoughtful characterizing. She displays brief turmoil following her first kill, but she soon goes on to find new and outlandish ways to expose the inner craniums of hundreds more men without showing any further remorse or having the excuse of being drugged up to the eye balls like Far Cry 3’s Jason Brody. The supporting cast is a too wide and nobody gets enough screen time or engaging dialogue to make a real presence, the main protagonist included.

Large framed and even larger hearted Hawaiian guy keeps everyone’s spirits up while the island’s indigenous shower them all with fire based projectiles. Cute Chinese girl functions as a plot device by being kidnapped like athat guy who always disappears in The Hangover films. Sassy black chick serves as the critical voice to all the Lara’s concerns over the islands supernatural qualities.

For a game with so much hype surrounding character portrayal the supporting cast is weak.
